Minimum Number of Arrows to Burst Balloons
Problem
There are some spherical balloons taped onto a flat wall that represents the XY-plane. The balloons are represented as a 2D integer array points
where points[i] = [xstart, xend]
denotes a balloon whose horizontal diameter stretches between xstart
and xend
. You do not know the exact y-coordinates of the balloons.
Arrows can be shot up directly vertically (in the positive y-direction) from different points along the x-axis. A balloon with xstart
and xend
is burst by an arrow shot at x
if xstart <= x <= xend
. There is no limit to the number of arrows that can be shot. A shot arrow keeps traveling up infinitely, bursting any balloons in its path.
Given the array points
, return the minimum number of arrows that must be shot to burst all balloons.
Example 1:
Input: points = [[10,16],[2,8],[1,6],[7,12]] Output: 2 Explanation: The balloons can be burst by 2 arrows: - Shoot an arrow at x = 6, bursting the balloons [2,8] and [1,6]. - Shoot an arrow at x = 11, bursting the balloons [10,16] and [7,12].
Example 2:
Input: points = [[1,2],[3,4],[5,6],[7,8]] Output: 4 Explanation: One arrow needs to be shot for each balloon for a total of 4 arrows.
Example 3:
Input: points = [[1,2],[2,3],[3,4],[4,5]] Output: 2 Explanation: The balloons can be burst by 2 arrows: - Shoot an arrow at x = 2, bursting the balloons [1,2] and [2,3]. - Shoot an arrow at x = 4, bursting the balloons [3,4] and [4,5].
Constraints:
1 <= points.length <= 105
points[i].length == 2
-231 <= xstart < xend <= 231 - 1
Solution
/**
* @param {number[][]} points
* @return {number}
*/
var findMinArrowShots = function(points) {
const intervals = points.sort((a, b) => a[1] - b[1]);
let prev = intervals[0];
let shots = 1;
for (let i = 1; i < intervals.length; i++) {
const cur = intervals[i];
if (prev[1] < cur[0]) {
prev = cur;
shots++;
}
}
return shots;
};
We will implement a greedy solution. First, we sort points
by xend
. The main idea of our greedy algorithm is that we shoot the arrow at the balloon with the smallest xend
. Any ballon that overlaps at this xend
is discarded (since they will also be shot by that arrow). When we reach an interval points[i]
that does not overlap the current xend
, we must shoot a new arrow, this time at the xend
of points[i]
. We repeat this process and increment the number of arrows shots
accordingly.